![]() Once you're into the whole thing, it becomes quite difficult to hit the 'quit career' button to take a break – you'll feel fully invested in your fighter and their journey. The cycle of accepting fights against challengers, then subsequently training for the main event, allocating time to promotion, sponsorships, and sharpening your skills, proves endlessly compelling. Ea sports ufc 4 forum free#The result is a tighter, far more focused experience, free of fripperies.Īs it should do, Career Mode is at the centre of UFC 4, enabling you to take your custom fighter (or one of the existing fighters from the roster) from obscurity to burgeoning UFC contender, and ultimately to the hallowed ranks of 'GOAT'. Few stones have been left unturned for UFC 4, while developer EA Vancouver has stripped away the gimmicks, like Snoop Dogg commentary and the largely redundant Ultimate Team mode (more at home in FIFA, Madden, and NHL where there are actual teams), to really zone in on polishing the best bits and ensuring they stand out. Grappling and ground work is much easier now, too, with three options on the left stick to choose from to get your opponent into ground and pound position, grapple into a submission, or get up from the canvas. The nuts and bolts of the thing have been resolutely oiled and tinkered with, too, simplifying the previously annoying submission mechanics, while giving fans of the original stick-twiddling version the 'legacy controls' option to play with. The Career Mode, in particular, proves simultaneously straightforward, deep, and involving. And EA Sports UFC 4 is 'the best one yet,' as often tends to be the case with new entries in a sports game franchise. Okay, maybe not.Įver since acquiring the UFC licence and releasing the first entry in the series, back in 2014, each iteration has effectively built upon what came before it, with meaningful refinements and features that bolster both its realism and accessibility without ever diluting the experience. EA Sports UFC 4 does a fantastic job in simulating what it feels like to deliver (and take) strikes during a competitive bout, and I'd know, because I took a punch to the face and had a hurty shin one time. Taking even a single punch to the mouth is bloody horrible (especially if you stupidly forget to put in your gum shield), so the thought of eating flurries of kicks and punches to the head isn't particularly appealing. The damage system needs to be tweaked its huge improvement but still need workĪccuracy this is the most important thing it literally DOES NOT EXIST theres a stat ACC but it has nothing to do with how accurate ur strikes really are it just determines the damage when hit during head movement.Since taking up a martial art, more than four years ago, I have an appreciation of what it must take to fight in the UFC. Jon jones needs special elbows from every position and many other fighters should have unique GnP and TDS and grappling transitions GnP animations are all the same this is very bad. I hope the add the option to switch to single leg TD/clinch when doing driving TD and the option to stop doing the driving TD and start striking out of the TDĪdd TONS of new striking animations for every strike they should range from AMATEUR to MASTER amateur should literally look amateur should look like the strikes when ur rocked in ufc 3 I hope they make the grappling fun and mix it better so the clinch and tds flow together ![]()
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