![]() Having a strong financial bedrock will make everything easier to build upon, and having funds is essential to expanding. While you might see the high amount of worker buildings that produce “things” don’t neglect office buildings. If you expend your initial collection of matter, you’ll not have sufficient resources to build the matter mine, and eventually zero out on matter which means game over. Without this growth, your finances will stagnate, and you’ll be left in a situation where you deplete on resources that you can’t rebuild.Īn example of this is to make sure you build a matter mine right away once you get your first batch of people. Keeping production moving forward is important – growth of the population, available jobs, and resources is key. Blue medium spaces on the edges not facing another cliff are ideal spots for landing platforms, and the orange medium spaces near lakes are the only spots where you can put fishing ports. Placing something here means that you’ll eventually have to tear it down if you want to connect the two with a bridge. For instance, on the blue medium spaces that are on the side of a cliff near another cliff, you can build a bridge to the other side. The results will be more fruitful.įor spaces with special structure placements, avoid placing generic buildings there. For instance, having a cliff with 80% windiness and 20% sunshine, means you should not build solar panels, and only build wind turbines. In a similar vein, this helps you with knowing what to build. What this reflects is the ability to produce off this cliff – if you start in a location with low Sunshine and Windiness, you’ll spend a lot of resources and space building the relevant power systems to keep it powered. What is important is that you have a fairly high ground water, and at least Sunshine or Windiness in high quantities. You’ll notice that no information is available immediately on soil quality, matter deposits, or uranium deposits. Scout around the map and look at the information on each cliff. Each plot type allows for different buildings that are only available for that plot size, so build carefully. The special blocks are always on the medium sized spaces, are colored either blue or orange, and denote something special can be built there. Small and large are both squares, while medium and extra-large are rectangles. There are 5 plot types: small medium large extra-large special. Below is just a list of items to think about while getting started, and some lessons learned from a few early games that brought me to a screeching halt.įollow the mission / tutorial! It will get your first colony up and running smartly. So the UI seems simple at first, but it’s a lot to decompress. #Drone station cliff empire full#Unemployment benefits is a vital negative which indicates that you have population not working and must pay them from your funds every time the stopwatch performs a full cycle.Loans to this city are shown in the center indicating the remaining loan to be repaid.Your current funds are indicated at the left.This includes Soil Fertility, Matter deposits, Groundwater, Sunshine, Windiness, Fish, and Uranium deposits. Expanding this by clicking the will show more detailed information.In the game, you’ll spawn with 2-3 cliffs available, each with its own name, resources, and build area. This shows the name of the current cliff/city that you are hovering over.In this case, this would be at a 45-degree angle vertically, with the camera being centered on the corner of the building grid and complete removal of depth of field. People familiar with Sim City and some other games may be familiar with this term, but in short, it locks the camera into a mode where all 3d objects appear to be perfect 2d representations of the item. The hourglass button is the game speed controller.Completion of these goals results in a financial reward.Ģ: Game Speed and Cursor Illumination Buttons.This section denotes the next suggested action and shows the way forward through the game. ![]()
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